更新日期:2022年 02月 18日In-App Purchase Settings
<span style="font-size:14px;"><strong>In-App</strong><strong> Purchase test in </strong><strong></strong><strong>sandbox environment</strong><strong></strong><strong> can not find goods and can not pull up the internal purchase interface. Please check the following contents:</strong></span><br />
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<span style="font-size:14px;">1. Non jailbreak equipment. The test equipment must be non jailbreak equipment</span>
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<span style="font-size:14px;">2. For the correct bundleid, use the bundleid corresponding to the background configuration of apple that needs to be put on the shelf</span>
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<span style="font-size:14px;">3. Correct signature, signature that can be sandboxed, development certificate + development non wildcard description file; Distribution certificate + ad hoc non wildcard description file</span>
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<span style="font-size:14px;">4. The correct commodity ID and the commodity ID of recharge parameters must be consistent with the commodity ID configured by Apple developers in the background</span>
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<span style="font-size:14px;">5. To test IOS devices, you need to use the corresponding sandbox to test the appleid and the sandbox test account configured by the developer in the background. Devices below ios10 need to log out of the locally logged in appleid account first</span>
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<span style="font-size:14px;">6. You can't intercept the network request of Apple's internal purchase through the packet capture tool</span>
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<span style="font-size:14px;">7. Do not modify the equipment time. Check whether the equipment time is consistent with the current local time</span>
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<span style="font-size:14px;">8. The game was taken off the shelf after it went online</span>
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<span style="font-size:14px;">9. Logged in to the appleid account of other zones</span>
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<span style="font-size:14px;">10. Correct Apple development background configuration, agree the tax agreement and bank information related to internal purchase, and create internal purchase project configuration. Screenshot below:</span>
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<span style="font-size:14px;"><img src="https://staticsite.quickapi.net/data/newFiles/20220218/20220218162937wTdy592.png" alt="" /><br />
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<span style="font-size:14px;"><span style="white-space:normal;font-size:14px;"><strong>In-App</strong></span><span style="white-space:normal;font-size:14px;"><strong> Purchase test in </strong></span><span style="white-space:normal;font-size:14px;"></span><span style="white-space:normal;font-size:14px;"><strong>sandbox environment</strong></span><strong></strong><strong> indicates that there is no internal purchase permission</strong><strong></strong><br />
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<span style="font-size:14px;">Check whether the device can be purchased in app:</span>
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<span style="font-size:14px;">Devices below ios12: Settings - > General - > access restrictions (if not enabled, you need to enable it first) - > the purchase items in the app can be set to enabled<br />
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<span style="font-size:14px;"><span style="white-space:normal;font-size:14px;">Devices including & above ios12</span>:Settings - > Screen Time - > Content and Privacy - > iTunes and App Store purchases set to allow<br />
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